start on scoring in state
This commit is contained in:
2
model.go
2
model.go
@ -11,8 +11,6 @@ type model struct {
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columnStates, rowStates [][]int
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columnsCorrect, rowsCorrect []bool
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history string
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}
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func newModel(sectionSize, cellsPerSection int) model {
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114
state/state.go
114
state/state.go
@ -14,17 +14,28 @@ func (p Point) String() string {
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return fmt.Sprintf("(%d,%d)", p.X, p.Y)
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}
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type score struct {
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Clears, Score, Factor int
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Blackout []bool
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}
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type header struct {
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alive []int
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complete bool
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}
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type State struct {
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cursor *Point
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clears, score, factor int
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blackout []bool
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score score
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history string
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historyIndex int
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sectionSize, cellsPerSection int
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cells, sections *field
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rowHeaders, colHeaders []header
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}
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func New(sectionSize, cellsPerSection int) *State {
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@ -50,6 +61,7 @@ func (s *State) size() int {
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return s.sectionSize * s.cellsPerSection
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}
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// String is a utility method for providing a simpler string representation in tests.
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func (s *State) String() string {
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var buf bytes.Buffer
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for x := 0; x < s.sectionSize*s.cellsPerSection; x++ {
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@ -80,14 +92,18 @@ func (s *State) String() string {
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return buf.String()
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}
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func (s *State) Mark() []bool {
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s.history += "m"
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return s.mark(*s.cursor)
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func (s *State) Score() score {
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return s.score
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}
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func (s *State) Flag() []bool {
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func (s *State) Mark() {
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s.history += "m"
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s.mark(*s.cursor)
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}
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func (s *State) Flag() {
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s.history += "f"
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return s.flag(*s.cursor)
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s.flag(*s.cursor)
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}
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func (s *State) Clear() {
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@ -119,14 +135,14 @@ func (s *State) initSection(p Point) {
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s.update(p)
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}
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func (s *State) mark(p Point) []bool {
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func (s *State) mark(p Point) {
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s.cells.mark(p)
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return s.update(p)
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s.update(p)
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}
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func (s *State) flag(p Point) []bool {
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func (s *State) flag(p Point) {
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s.cells.flag(p)
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return s.update(p)
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s.update(p)
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}
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func (s *State) clear(p Point, deadCorrect bool) {
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@ -158,7 +174,7 @@ func (s *State) updateCompletedSections() {
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}
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}
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func (s *State) clearValidCompletedSections() []bool {
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func (s *State) scoreValidCompletedSections() {
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cleared := make([]bool, s.sections.size*s.sections.size)
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for x := 0; x < s.sectionSize; x++ {
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for y := 0; y < s.sectionSize; y++ {
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@ -174,26 +190,90 @@ func (s *State) clearValidCompletedSections() []bool {
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}
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}
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}
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// Increase scores
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blackout := true
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for i, v := range cleared {
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if v {
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s.initSection(Point{i % s.sectionSize, i / s.sectionSize})
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s.score.Clears++
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s.score.Score += s.score.Factor + 1
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s.score.Blackout[i] = true
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}
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}
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return cleared
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blackout = blackout && s.score.Blackout[i]
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}
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func (s *State) update(p Point) []bool {
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// If all sections have been cleared at least once, increase the factor, clear the tracker, and start over with tracking.
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if blackout {
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s.score.Blackout = make([]bool, s.sections.size*s.sections.size)
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s.score.Factor++
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}
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}
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// updateAllHeaders runs updateHeaders for every row/column.
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func (s *State) updateAllHeaders() {
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for i := 0; i < s.size(); i++ {
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s.updateHeaders(Point{i, i})
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}
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}
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// updateHeaders makes sure that the counts of alive cells in rows/columns are accurate, and whether or not the row/column is complete.
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func (s *State) updateHeaders(p Point) {
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var rowHeader, colHeader header
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var rowCounter, colCounter int
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rowHeader.complete = true
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colHeader.complete = true
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// Loop through each row/column that contains this point
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for i := 0; i < s.size(); i++ {
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rowHeader.complete = rowHeader.complete && s.cells.complete(Point{i, p.Y})
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if s.cells.state(Point{i, p.Y}) {
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rowCounter++
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} else {
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if rowCounter > 0 {
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rowHeader.alive = append(rowHeader.alive, rowCounter)
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}
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rowCounter = 0
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}
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colHeader.complete = colHeader.complete && s.cells.complete(Point{p.X, i})
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if s.cells.state(Point{p.X, i}) {
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colCounter++
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} else {
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if colCounter > 0 {
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colHeader.alive = append(colHeader.alive, colCounter)
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}
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colCounter = 0
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}
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}
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// In case there are any living cells at the end of the row/column
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if rowCounter > 0 {
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rowHeader.alive = append(rowHeader.alive, rowCounter)
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}
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if colCounter > 0 {
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colHeader.alive = append(colHeader.alive, colCounter)
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}
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s.rowHeaders[p.Y] = rowHeader
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s.colHeaders[p.X] = colHeader
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}
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func (s *State) update(p Point) {
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sectionPoint := Point{p.X / s.cellsPerSection, p.Y / s.cellsPerSection}
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if s.cells.correct(p) && s.sectionCorrect(sectionPoint) {
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s.sections.setCorrect(sectionPoint, true)
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s.updateCompletedSections()
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return s.clearValidCompletedSections()
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s.scoreValidCompletedSections()
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return
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}
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s.sections.setCorrect(sectionPoint, false)
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for i := 0; i < s.sectionSize; i++ {
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s.sections.setComplete(Point{sectionPoint.X, i}, false)
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s.sections.setComplete(Point{i, sectionPoint.Y}, false)
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}
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return make([]bool, s.sections.size*s.sections.size)
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s.updateHeaders(p)
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}
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@ -55,18 +55,16 @@ func TestState(t *testing.T) {
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s.cells.vivify(Point{2, 2})
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Convey("It marks sections as correct when they are correctly guessed", func() {
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res := s.mark(Point{0, 0})
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s.mark(Point{0, 0})
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So(s.cells.correct(Point{0, 0}), ShouldBeTrue)
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So(s.sections.correct(Point{0, 0}), ShouldBeTrue)
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So(s.String(), ShouldEqual, "O . \n \n. . \n \n")
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So(res, ShouldResemble, make([]bool, 4))
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})
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Convey("It marks sections as complete if they meet the criteria", func() {
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s.mark(Point{0, 0})
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s.mark(Point{2, 0})
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res := s.mark(Point{0, 2})
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So(res, ShouldResemble, make([]bool, 4))
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s.mark(Point{0, 2})
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So(s.String(), ShouldEqual, "O O \n \nO . \n \n")
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So(s.sections.correct(Point{0, 0}), ShouldBeTrue)
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So(s.sections.correct(Point{1, 0}), ShouldBeTrue)
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@ -78,8 +76,8 @@ func TestState(t *testing.T) {
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s.mark(Point{0, 0})
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s.mark(Point{2, 0})
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s.mark(Point{0, 2})
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res := s.mark(Point{2, 2})
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So(res, ShouldResemble, []bool{true, true, true, true})
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s.mark(Point{2, 2})
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//So(res, ShouldResemble, []bool{true, true, true, true})
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})
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})
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})
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