Initial commit: it compiles?
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99
model/update.go
Normal file
99
model/update.go
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package model
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func (m Model) update() Model {
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// Reset sections to all true
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m.sections = m.section*m.section - 1
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// Update correctness/sections
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for i := 0; i < m.size*m.size; i++ {
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cell := m.field & i
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marked := m.marks & i
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flagged := m.flags & i
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// Update the correctness of each cell
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m.correct |= (cell & marked) | (flagged &^ cell)
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// Update the correctness of each section
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cellSection := ((i / (m.section * m.size)) * m.section) + (i/m.perSection)%m.section
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m.sections &= m.correct & cellSection
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}
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// Check for complete sections, which are those where the row and column are both correct
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completedIndices := map[int]bool{}
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for i := 0; i < m.section*m.section; i++ {
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if m.sections&i == 0 {
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continue
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}
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mask := 0
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x := i % m.section
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y := i / m.section
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for j := 0; j < m.section; j++ {
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mask |= 1<<x + (j * m.section)
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mask |= 1<<y + j
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}
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if m.sections&mask == mask {
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completedIndices[i] = true
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}
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}
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// Check for clears
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clearedIndices := map[int]bool{}
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clearedIncrease := 0
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for i, _ := range completedIndices {
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x := i % m.section
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y := i / m.section
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right := x + 1
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if right == m.section {
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right = -1
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}
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down := m.section
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if y+1 == m.section {
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down = -m.section
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}
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_, okRight := completedIndices[i+right]
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_, okDown := completedIndices[i+down]
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_, okDownRight := completedIndices[i+right+down]
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if okRight && okDown && okDownRight {
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clearedIndices[i] = true
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clearedIndices[i+right] = true
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clearedIndices[i+down] = true
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clearedIndices[i+down+right] = true
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clearedIncrease++
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m.completed |= 1 << i
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m.completed |= 1<<i + right
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m.completed |= 1<<i + down
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m.completed |= 1<<i + down + right
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}
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}
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// Clear and bump scores
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for i, _ := range clearedIndices {
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m = m.randomizeSection(i)
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}
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if clearedIncrease > 0 {
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m.score += clearedIncrease * (m.factor + 1)
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m.clears++
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}
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// Check for blackout
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if m.completed == m.section*m.section-1 {
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m.completed = 0
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m.factor++
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}
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// Update row/column states/correctness
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for x := 0; x < m.size; x++ {
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rowCorrect := true
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columnCorrect := true
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for y := 0; y < m.size; y++ {
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cellCorrect := m.correct&y*m.size+x != 0
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rowCorrect = rowCorrect && cellCorrect
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columnCorrect = columnCorrect && cellCorrect
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}
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}
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return m
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}
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