package state import ( "testing" . "github.com/smartystreets/goconvey/convey" ) func TestState(t *testing.T) { Convey("Given a game state", t, func() { s := New(2, 2) for x := 0; x < 4; x++ { for y := 0; y < 4; y++ { s.cells.kill(Point{x, y}) if x < 2 && y < 2 { s.sections.clear(Point{x, y}, false) } } } Convey("You can get the size", func() { So(s.size(), ShouldEqual, 4) }) Convey("You can render a simple string of the board", func() { s.cells.vivify(Point{0, 0}) s.cells.kill(Point{0, 1}) s.cells.vivify(Point{1, 0}) s.cells.kill(Point{1, 1}) Convey("It shows correct guesses", func() { s.Mark() s.flag(Point{0, 1}) So(s.String(), ShouldEqual, "OX \n. \n \n \n") }) Convey("It shows incorrect guesses", func() { s.Flag() s.mark(Point{0, 1}) So(s.String(), ShouldEqual, "xo \n. \n \n \n") }) Convey("It shows cleared guesses as empty", func() { s.Flag() s.mark(Point{0, 1}) s.Clear() So(s.String(), ShouldEqual, ".o \n. \n \n \n") }) }) Convey("You can complete sections and clear portions of the board", func() { s.cells.vivify(Point{0, 0}) s.cells.vivify(Point{2, 0}) s.cells.vivify(Point{0, 2}) s.cells.vivify(Point{2, 2}) Convey("It marks sections as correct when they are correctly guessed", func() { s.mark(Point{0, 0}) So(s.cells.correct(Point{0, 0}), ShouldBeTrue) So(s.sections.correct(Point{0, 0}), ShouldBeTrue) So(s.String(), ShouldEqual, "O . \n \n. . \n \n") }) Convey("It marks sections as complete if they meet the criteria", func() { s.mark(Point{0, 0}) s.mark(Point{2, 0}) s.mark(Point{0, 2}) So(s.String(), ShouldEqual, "O O \n \nO . \n \n") So(s.sections.correct(Point{0, 0}), ShouldBeTrue) So(s.sections.correct(Point{1, 0}), ShouldBeTrue) So(s.sections.correct(Point{0, 1}), ShouldBeTrue) So(s.sections.complete(Point{0, 0}), ShouldBeTrue) }) Convey("It clears sections when they meet the criteria", func() { s.mark(Point{0, 0}) s.mark(Point{2, 0}) s.mark(Point{0, 2}) s.mark(Point{2, 2}) //So(res, ShouldResemble, []bool{true, true, true, true}) }) }) }) }