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Post-Self
MC:
XP
Player:
Character:
Stats
Leverage
Calculating
Whim
Savvy
Canny
Energetic
Abilities
Resources
Virtues
Secret~
Remember to keep
the third one secret!
Rolling
- Roll a d6 for each ticked box in a stat or leverage
and take the highest die
- 6 = Success; 4–5 = Success with consequences;
1–3 = Failure with consequences
- Test reality: add a die, take 1 sanity
- Aid another by taking 1 sanity, add 1d6
Gaining XP
- Succeed at test reality, express a virtue, recover 2
sanity, MC bonus (max 2 per)
Forking
- Roll savvy and take the highest die
- Taskers: standard roll; Trackers: 5–6 = Succcess,
1 = Failure; Disp.: 4–6 = Success, 1 = double
consequences
- Consequences: take unticked savvy boxes in sanity
Sanity
- Regain by resting and aligning with virtues
- Roll 1d6 per 8 triangles; 6 = recoup 8, 4–5 = recoup
4, 1–3 = recoup 2 and next canny roll -1d6
Playing the game
Reputation
Sanity
Ŕ
Dissolution
strategy
Tasker
Tracker
Dispersionista
Pronouns
Pronouns
Pronouns
Character
Dice