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Madison Scott-Clary
2024-02-27 22:22:59 -08:00
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38 changed files with 106 additions and 102 deletions

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@ -40,7 +40,7 @@ Why Ask Questions frowned. "Uncomfortable how?"
"The, *lu*...level of interaction decreases as one's skew increases. Above plus one, sound does not transmit to common time and touch is impossible. Above plus five, movement becomes difficult and one feels...*baenåt*...restrained, perhaps. Movement takes effort. The effort required to move slows one down to where positive skew is no longer effective, though one may use the time to think. This is one use for unison rooms, which may be skewed much higher or lower without such constraints."
The two Odists exchanged a look, and a brief glance at Codrin showed the writer looking more intently at them than at Iska.
The two Odists exchanged a look, and a brief glance at Codrin showed em looking more intently at them than at Iska.
"I would like to move on to a related question," True Name said, at which Codrin wrote something down on eir pad.
@ -70,7 +70,7 @@ He wrote down a few more ideas for questions while they waited.
Iska tilted their head again, further this time. "Why would one, scientist Tycho Brahe?"
"Well, we can turn our sensoria's sensitivity up and down on an individual level, and we can increase or decrease collision sensitivity on a sim level. Like, in public sims, collision sensitivity will be conservative so that you can't bump someone too hard. I was wondering if there are similar mechanics on Artemis. Are there sims where that restriction on touch at high relative skew is relaxed?"
"Well, we can turn our sensoria's sensitivity up and down on an individual level, and we can increase or decrease collision sensitivity on a sim level. In public sims, collision sensitivity will be conservative so that you can't bump someone too hard. I was wondering if there are similar mechanics on Artemis. Are there sims where that restriction on touch at high relative skew is relaxed?"
The secondracer's expression was what Tycho could only describe as shocked. "That could lead to physical damage to one or both objects involved in the interaction."
@ -104,7 +104,7 @@ The skunk frowned. "Why?"
There was a silent pause where True Name looked first at Codrin, then at Why Ask Questions, then back again. "I had intended to send it to #Artemis, but I take your meaning. You know that Jonas and I have thoughts on an appropriate level of discomfort and danger within a society in order to maintain stability. A system that restricts violence by mechanics such as these may --- and that is a very big 'may' --- speak to one that falls below that acceptable threshold for us."
""Pain, anxiety, the need for something greater, these are all essential for survival. Without them, the world would be an impossibly dangerous place", you mean." Codrin quoted.
""Pain, anxiety, the need for something greater, these are all essential for survival. Without them, the world would be an impossibly dangerous place", you mean," Codrin quoted.
She laughed. "Indeed. You may thank Jonas for that one. That they may disagree with this could say a lot about them. If they have somehow moved past the need for pain and anxiety, we will have much to learn. If they object to it on moral grounds, we must be wary."