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Madison Scott-Clary
2023-09-27 11:05:44 -07:00
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The Post-Self MUCK is an avenue for exploring the setting through roleplay. You can join us as a cladist on the Lagrange System in the year 2403 etc etc skunks write more here plox
## Pt 0: Where Am I?
## Where Am I?
This is the System, and you are a cladist, defined by your ability to fork into several duplicates of yourself on a whim, to merge or individuate as you will, and to live at ease in this consensual dream.
@ -8,7 +8,7 @@ This MUCK is a roleplaying community meant to bring together those various reade
For those familiar with the setting, it is important to take note of the particular time and place in which we write: It is Systime 279, several years after the Century Attack that resulted in the irrevocable loss of approximately 1% of all instances on the Lagrange System.
## Pt 1: The First Minutes
## The First Minutes
Let us begin with an FAQ:
@ -22,7 +22,7 @@ If you just want out, your best bet is to write `square`.
The simple answer is `say <words>`. Sometimes what you want is to `pose <action>`. You can write `" <words>` instead of `say`, and `; <action>` instead of `pose`.
If you want your message not to begin with your name, you can use `@emit <narration>` or `\\ <narration>` instead.
If you want your message not to begin with your name, you can use `@emit <narration>` or `\ <narration>` instead.
There is also `ooc <words>`, which will accept the format `ooc ; <action>`.
@ -32,9 +32,9 @@ Lastly, you may have noticed the **[Public]** channel. You can participate by wr
You already know enough to jump in and roleplay! But the MUCK environment has so much more to offer.
You could, for instance, decide to write an `@desc me = <paragraph>` that people can `look %n` at. Use `%r` in place of newlines if you want multiple paragraphs.
You could, for instance, decide to write an `@desc me = <paragraph>` that people can see by at `look`ing at you. Use `%r` in place of newlines if you want multiple paragraphs.
## Pt 2: The First Hour
## The First Hour
We should talk about getting around and communicating with others remotely.
@ -54,7 +54,7 @@ Exits are like doors. You can go through one by entering its name as a command.
There should always be an exit called **<u>B</u>ack** that takes you closer to the central area in a given sim. **<u>O</u>ut** should likewise take you closer to the figurative street.
## Pt 3: The First Day
## The First Day
Now we are getting into the thick of settling in!
@ -76,7 +76,7 @@ You can `@create <name>` a new object, which will appear in your inventory. You
Such an object is not particularly useful on its own, but there are clever things you can do with them if you are willing to get acquainted with softcode.
## Pt 4: The First Week
## The First Week
Finally, we should talk about building.
@ -94,11 +94,11 @@ This creates an exit where you stand called **<u>E</u>ast** that takes you to DB
Those percent signs were probably a little scary. You can read more about them with `help ansi substitution`. You can experiment with them using the `think <command>`, which will simply spit whatever you write back at you after evaluating any substitutions.
It is important to note that each client will show ANSI differently, if it supports it at all. Treat this as pretty garnish, and avoid colors entirely. The ones you are likely to use are `\%xu`, **\%xh**, and \%xn, which resets any styling.
It is important to note that each client will show ANSI differently, if it supports it at all. Treat this as pretty garnish, and avoid colors entirely. The ones you are likely to use are `%xu` for underlining, `%xh` for bold, and `%xn`, which resets any styling.
You may be pleased to learn that these all work virtually anywhere, including when you speak!
## Supp A --- Forks
## Forks
This is the System! Of **course** you can fork! Here is how that works:
@ -122,7 +122,7 @@ You can save a new memory by writing `memo [paragraph]`. If you do not include a
Memory merges **are** currently saved, but the command to address them has not yet been implemented. In the future, there will also be a `recall <filter>` command, which will let you search your memories for specific words.
## Supp B --- Softcode
## Softcode
Softcode is where things start to get real interesting, but to be perfectly honest, if you are not prepared to grind your nose against it for several hours, it is probably not the feature for you. You can ask for help from a `Wizard` if you need, of course, but it will take time for you to get comfortable using it. Be patient with yourself; this stuff is hard.
@ -142,7 +142,7 @@ The only unique function this MUCK has so far is `systime()`, which simply outpu
These manuals have been given the `Visual` flag so that you can study how they work, if you need more examples. You can look into their inner workings with `examine <target>`.
## Supp C --- Pronouns
## Pronouns
TinyMUX's built-in substitutions for pronouns are not great, so we have implemented our own.
@ -157,13 +157,13 @@ To select a preset, write `pronouns <preset>` and verify that the test string di
**Using Pronouns**
Virtually any text can include substitutions, and the functions are named so that they should be fairly readable. For example, if you have pronouns set to feminine:
[they(\%#, 1)] [has(\%#)] [they(\%#)] / [them(\%#)] pronouns.
[they(%#, 1)] [has(%#)] [they(%#)] / [them(%#)] pronouns.
will produce the output:
> she has she / her pronouns.
You can read about `\%#` in `help substitutions`. Also, take note of the extra parameter in that first substitution, `\[they(\%#%xh, 1``)\]`. This is how you capitalize a substituted word.
You can read about `%#` in `help substitutions`. Also, take note of the extra parameter in that first substitution, `[they(%#%xh, 1``)]`. This is how you capitalize a substituted word.
### Pronoun Functions
@ -175,14 +175,14 @@ These are the commands for inserting pronouns in your text using softcode.
These are the commands for properly conjugating verbs using softcode.
* ss() : `[they(\%#)] walk[ss(\%#)]` = they walk / ey walks
* es() : `[they(\%#)] go[es(\%#)]` = they go / ey goes
* is() : `[they(\%#)] [is(\%#)]` = they are / ey is
* was() : `[they(\%#)] [was(\%#)]` = they were / ey was
* has() : `[they(\%#)] [has(\%)]` = they have / ey has
* ss() : `[they(%#)] walk[ss(%#)]` = they walk / ey walks
* es() : `[they(%#)] go[es(%#)]` = they go / ey goes
* is() : `[they(%#)] [is(%#)]` = they are / ey is
* was() : `[they(%#)] [was(%#)]` = they were / ey was
* has() : `[they(%#)] [has(%#)]` = they have / ey has
## Supp D --- Differences for users coming from MUCKs
## Differences for users coming from MUCKs
* Instead of the `who`/`WHO` dichotomy, you can see who is in the room with you with `lwho`
* Instead of `spoof <text>`, use `\\ <text>`
* Instead of `spoof <text>`, use `\ <text>`
* You can still use `:` for posing. If you want the text to abut your name in poses (like for adding `'s`), use `;`.