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c45143dea5 Specify version
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Tests / build (push) Successful in 20s
2026-03-18 23:15:22 -07:00
d2d5243711 Test gitea
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2026-03-18 23:14:20 -07:00
5ddcbd461c Specify version
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2026-03-18 23:09:14 -07:00
2b8b721ec8 Add workflow
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0ec93d0a1d Tests 2026-03-18 23:01:19 -07:00
30812e9763 Colors... 2026-03-18 23:00:11 -07:00
7 changed files with 76 additions and 24 deletions

19
.github/workflows/tests.yml vendored Normal file
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@ -0,0 +1,19 @@
name: Tests
on: [push]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v5
- uses: actions/setup-go@v3
with:
go-version: '1.25.x'
- name: Install dependencies
run: go get .
- name: Build
run: go build -v ./...
- name: Test
run: go test -v ./...

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@ -8,7 +8,7 @@ import (
func TestCursor(t *testing.T) {
Convey("Given a cursor", t, func() {
s := New(4, 4)
s := New(4, 4, false)
So(*s.cursor, ShouldResemble, Point{0, 0})
Convey("When moving cell to cell", func() {

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@ -12,7 +12,7 @@ func TestHistory(t *testing.T) {
Convey("Given a game's history", t, func() {
Convey("You can maintain a history of all actions", func() {
s := New(2, 2)
s := New(2, 2, false)
s.Flag()
s.Mark()
s.Clear()

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@ -41,7 +41,7 @@ type State struct {
rowHeaders, colHeaders []header
}
func New(sectionSize, cellsPerSection int) *State {
func New(sectionSize, cellsPerSection int, reveal bool) *State {
s := &State{
sectionSize: sectionSize,
cellsPerSection: cellsPerSection,
@ -58,7 +58,33 @@ func New(sectionSize, cellsPerSection int) *State {
s.initSection(Point{x, y})
}
}
// TODO reveal 1 row per section, 1 col per sections/2
if reveal {
for i := 0; i < s.sectionSize; i++ {
reveal := i*s.cellsPerSection + rand.Intn(s.cellsPerSection)
s.history += fmt.Sprintf("ry(%d)", reveal)
for x := 0; x < s.size(); x++ {
p := Point{x, reveal}
if s.cells.state(p) {
s.mark(p)
} else {
s.flag(p)
}
}
if rand.Int()%2 == 0 {
reveal = i*s.cellsPerSection + rand.Intn(s.cellsPerSection)
s.history += fmt.Sprintf("rx(%d)", reveal)
for y := 0; y < s.size(); y++ {
p := Point{reveal, y}
if s.cells.state(p) {
s.mark(p)
} else {
s.flag(p)
}
}
}
}
}
s.initialized = true
return s
}

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@ -10,7 +10,7 @@ import (
func TestState(t *testing.T) {
Convey("Given a game state", t, func() {
s := New(2, 2)
s := New(2, 2, false)
for x := 0; x < 4; x++ {
for y := 0; y < 4; y++ {
s.cells.kill(Point{x, y})

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@ -7,16 +7,18 @@ import (
)
var (
complete = []string{"██ ", "██ "}
flagged = []string{"╲╱ ", "╱╲ "}
marked = []string{"╭╮ ", "╰╯ "}
blank = []string{".- ", " "}
cursorStyle = lipgloss.NewStyle().
Background(lipgloss.Color("#005566"))
Background(lipgloss.White)
gridStyle = lipgloss.NewStyle().
Foreground(lipgloss.Black)
markedStyle = lipgloss.NewStyle()
complete = []string{"██ ", "██ "}
flagged = []string{"╲╱ ", "╱╲ "}
marked = []string{" ", " "}
blank = []string{" ", " "}
)
func (c *cell) View() []string {
@ -32,7 +34,7 @@ func (c *cell) View() []string {
}
func (f *field) View(p *Point, sectionSize, cellsPerSection int) string {
res := gridStyle.Render("┌")
res := gridStyle.Render("┌")
for c := 0; c < cellsPerSection*sectionSize*3; c++ {
res += gridStyle.Render("─")
if c == cellsPerSection*sectionSize*3-1 {
@ -40,43 +42,48 @@ func (f *field) View(p *Point, sectionSize, cellsPerSection int) string {
break
}
if c%(cellsPerSection*3) == cellsPerSection*3-1 {
res += gridStyle.Render("┬")
res += gridStyle.Render("┬")
}
}
resA := gridStyle.Render("│")
resB := gridStyle.Render("│")
resA := gridStyle.Render("│ ")
resB := gridStyle.Render("│ ")
for i, c := range f.cells {
cellRes := c.View()
if i == f.i(*p) {
resA += cursorStyle.Render(cellRes[0])
resB += cursorStyle.Render(cellRes[1])
} else if c.marked() {
markedStyle = lipgloss.NewStyle().
Background(lipgloss.Color(fmt.Sprintf("%d", i%214+16)))
resA += markedStyle.Render(cellRes[0])
resB += markedStyle.Render(cellRes[1])
} else {
resA += cellRes[0]
resB += cellRes[1]
}
if i%cellsPerSection == cellsPerSection-1 {
resA += gridStyle.Render("│")
resB += gridStyle.Render("│")
resA += gridStyle.Render("│ ")
resB += gridStyle.Render("│ ")
}
if i%f.size == f.size-1 {
res += fmt.Sprintf("%s\n%s\n", resA, resB)
resA = gridStyle.Render("│")
resB = gridStyle.Render("│")
resA = gridStyle.Render("│ ")
resB = gridStyle.Render("│ ")
}
if i != 0 && i%(cellsPerSection*cellsPerSection*sectionSize) == 0 {
res += gridStyle.Render("├")
res += gridStyle.Render("├")
for section := 0; section < sectionSize; section++ {
for sectionCell := 0; sectionCell < cellsPerSection; sectionCell++ {
res += gridStyle.Render("───")
}
if section < sectionSize-1 {
res += gridStyle.Render("┼")
res += gridStyle.Render("┼")
}
}
res += gridStyle.Render("┤") + "\n"
}
}
res += gridStyle.Render("└")
res += gridStyle.Render("└")
for c := 0; c < cellsPerSection*sectionSize*3; c++ {
res += gridStyle.Render("─")
if c == cellsPerSection*sectionSize*3-1 {
@ -84,7 +91,7 @@ func (f *field) View(p *Point, sectionSize, cellsPerSection int) string {
break
}
if c%(cellsPerSection*3) == cellsPerSection*3-1 {
res += gridStyle.Render("┴")
res += gridStyle.Render("┴")
}
}
return res

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@ -25,7 +25,7 @@ func NewModel(sectionSize, cellsPerSection int) model {
fieldSize: sectionSize * cellsPerSection,
sectionSize: sectionSize,
cellsPerSection: cellsPerSection,
state: state.New(sectionSize, cellsPerSection),
state: state.New(sectionSize, cellsPerSection, true),
}
return m